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Downloading The Hitman's Guide to Codenames and Ill-Gotten Gains (The Hitman's Guide #5)

The Hitman's Guide to Codenames and Ill-Gotten Gains (The Hitman's Guide #5)
Leland

Stopping a robbery was only the beginning—to fun, action-filled mayhem. Jackson’s afraid that I’m running headfirst into trouble (again), but I’m not… I’m running gun-first into it. When one of the robbers who’s really just a kid comes begging for my help, I definitely have no choice but to help him.

The kid is convinced his brother has been wrongly accused, and while Jackson My Love might be over there going, “You were hired to look into it, not to go undercover, sink a boat, and hunt down a gang,” I feel like he’s simply confused… because I’m gonna hunt down TWO gangs (and is that a car chase I see?).

Jackson

A simple “Whodunnit” turns into us being targeted by multiple bad guys as we run after them instead of away from them, dragging Cassel and Henry—and some others—along for the ride. I really can’t be the only one who sees the issue here, but… as I watch them race into danger, I’m starting to think I am.

Loving Leland comes easy, but keeping him safe doesn’t because there’s someone trailing Leland who might want to hurt him. The problem is that as Lucas strings us along and tales begin to become tangled, it’s hard to tell who is right and who is wrong.

Contains: Lifejackets used to protect all the wrong things (Leland: all the RIGHT things), the greatest tragedy of ALL TIME (involving The Fence)(even if Jackson doesn’t think so), and the kind of friends that make you realize you don’t need enemies.